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While anecdotal, I pretty much exclusively use the web version and haven’t noticed degraded video quality when on a good internet connection. (I work on a 2015 MacBook Pro.)


The game is fun for a few reasons.

First, there are two really viable strategies for playing it which are equally fun. Bashing the bookcase will get to the multiball and hearing Gomez shout “It’s SHOWTIME!” is super satisfying.

If the multiball strat isn’t for you, then working your way through the “room” of the mansion are just as rewarding. Completing all the rooms starts a mode where every mode just plays one after the other. Super satisfying, if you can get it.

Second, the callouts, art, and design are fun and full of character. Having thing grab the ball and pull it into his box is a particularly nice touch.

Finally, the layout of the table allows for some nice “flow” where you can transition between shots nicely.


Generally, flipper skills are a good place to start. The PAPA website has a nice guide: https://papa.org/learning-center/players-guide/#152269588216...

It’s also a good idea to pick one machine and learn its rules. The PAPA YouTube channel has guides for most classic games (Addams Family, Twilight Zone, etc)


Thanks! Appreciate the links


I feel you may be going a bit far here. Advertising can simply aim to raise awareness of the existence of a product. I do not believe that is an inherently unethical act. We may be pretty far down the advertising arms race, where cars must be sold on how they make you “feel” rather than stats or practical utility.

However, HackerNews itself serves as an advertising platform, but the marketing is generally pretty minimal: “Show HN: I made a thing that lets you encrypt and compress files twice as fast previously thought possible” Is wanting to share that work or idea so bad?


>Advertising can simply aim to raise awareness of the existence of a product.

We don't need advertising for that.

In 1950s maybe, but in the age of review sites, consumer reviews, forums, product search engines, vlogs, etc we could just as well find anything without advertising.

We can have flat listings of products, attributes, etc, and products raise to the top by good reviews, positive word of mouth, etc (with payola and review tampering punishable with hefty fines). Any other kind of advertising would only serve to raise awareness of a product that doesn't deserve it against others that do.

Besides most products, including the tons of crappy foodstuff, fast fashion crap, snake oil cures, BS $100 dollar for a $10 dollar third world manufactured item, crappy stuff people don't need, etc., would be better off not existing -- not having awareness of them raised...

https://www.monbiot.com/2012/12/10/the-gift-of-death/


Show HN is not advertising, it's peers sharing cool stuff they made. Just like scientists would share their own research.


> Advertising can simply aim to raise awareness of the existence of a product.

Can, but in practice it does not. It's a motte-and-bailey defense. To paraphrase Feynmann, advertising can inform customers about the existence of a product the way sex can produce children - it can, but it's not why anyone does it.


I feel like the “ideal” option would be to create something milkshake-like (takes a while to eat, is filling) and take away some of the negative aspects of milkshakes (lots of sugar, unhealthy).

Introducing “Morning Protein Boosts” all the vitamins and minerals you need to start your day, in a semi-frozen liquid form.


Damn - you're good. I will keep you in mind if any marketing positions open at my company.


This seems like a pretty misleading title.

The built-in camera is only broken for some apps not built by Apple.

From what I can tell, the issue seems to be related to how the developer of the app accesses the camera, and it is within the developer's power to fix. What should Apple do to fix it?

Edit: Spelling and grammar.


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