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I don't find anything about that - I think it's not true.

Vulkan more or less also has that goal, but for then-current hardware 24 years later (2016). In this case (Intel HD Graphics 4400, Haswell?), there is unofficial support on Linux that can be enabled with some hacks, and it may or may not work. Similar support for my previous (desktop) AMD GPU generally worked fine. The situation for Haswell seems more iffy, though.

1% are suffering from a normality ;)

Well, it was a terrible idea in any case unless it was for high-level-ish code only. Swift generally can't compete with C++ in raw performance (in the same way as Java - yeah, there are benchmarks where it's faster, but it basically doesn't happen in real programs).

Performance wasn't really the issue here though. The issue was that Swift's C++ interop is still half-baked and kept breaking the build. You can write a perfectly fast browser in Swift for the non-hot-path stuff, which is most of a browser. They killed it because the tooling wasn't ready, not because the language is slow.

It wasn't the reason why it was removed, but, well we agree, it would have been a problem if used indiscriminately. I didn't do any additional research, but what I read in public was simply "Ladybird is going to use Swift".

Hurray for micro benchmarks. Anyway, every language can be abused. I can make Java run slower than Ruby. Given that it runs on Microcontrollers on billions of devices, I don't think Swift is necessarily the problem in whatever case you have in mind (And yes I stole oracle's java marketing there for Swift, it is true though.)

>more scalable

It's cheaper, that's all it is.


Which makes it easier to scale?

Which using a five-dollar word to describe a one-cent fact.

Scalability is usually about O(n²) vs O(n log n) or something, not a smaller constant that's significant but not a game changer.


Not if they have to have remote drivers ready to help out with the "autonomous" system.

I find GitLab and GitHub to be very similarly bad-to-barely-acceptable.

What I think after looking at these numbers is that we need to take the nuclear option - a native (no web stack at all) code review client. Seconds (times 100 or so for one larger review) are not in any way an acceptable order of magnitude to discuss performance of a front-end for editing tens of kilobytes of text. And the slow, annoying click orgy to fold out more common code, a misfeature needed just to work around loading syntax-highlighted text being insanely slow. Git is very fast, text editing is very fast, bullshit frameworks are slow.

I don't think that it would take great contortions to implement a HTML + JS frontend that's an order of magnitude faster than the current crapola, but in practice it... just doesn't seem to happen.


Heck, you can't - to the best of my knowledge - even comment on changes in a commit instead of just the sum total of changes in a pull request. It's as if GitHub expects everyone to use squash on merge workflows, which is insane for developers who know how to structure commits and write commit messages. Oh yeah, and you can't comment on commit messages neither. In Gerrit (which otherwise has plenty of problems, too), they show up as part of the patch.

In the "files changed" view on GitHub you can view the PR commit-by-commit and comment on that commit's change

Most developers haven’t seemed to use another workflow unfortunately—& they scoff at suggesting the only workflow they know could be wrong.

That's the beauty of such stupid terms.

I use carless transportation (taxis).


taxis are cars, aren't they?

Precisely. And serverless uses servers.

It's the interesting work tax, I guess. Though this doesn't look terrible: https://www.levels.fyi/de-de/companies/airbus/salaries/softw...

Ah, you were thinking of the German branch, I was talking about the French one, in Toulouse (I have a few friends working there).

There, a team lead is doing ~$4000 net per month. So not poverty, but not great either.


76k gross per year in Germany is basically the same as that. 100k gross comes out to about 5.5k net per month. The big question is how much is already covered once you're down to the net pay.

I'm not sure of the situation for software engineers but ones on the aerospace and mechanical side working in aerospace in Europe are paid something on the order of 50% less than ones in the US. I always assumed it's just a supply demand problem but I haven't run the numbers.

Did you factor in the highest cost of life (including housing, healthcare, retirement, etc.) in the US in your 50% ?

No, that's just on a salary basis.

If you want to go further into bringing other stuff in I would say, on average, the European folks are only slightly worse off money wise (owning a house there does seem harder overall) but with more security, time off, etc.

In the US there is a much broader range of experiences in the sector, partly because of personal circumstances (student and auto loans being the biggest) and alot because of where you live, as pay tends not to scale with COL. So someone could live like a king in rural Iowa or a pauper in Los Angeles doing the same job.


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