First one is pretty easy. The player is just trying to do RAW instead of intention. Intent obviously is that while dragging every feet of actual movement costs two of your characters movement allowance, so dropping the burden doesn’t give you more movement.
Countering a counterspell feels like a waste since for one you have to have another caster with counter spell and now they are wasting their reaction plus a slot instead of just going another round. I guess there are situations where that makes sense, but somehow feels bad
Since the code they show and their comment says `uint32_t timer` wraps, but then their math doesn’t wrap it, I wonder how they missed this.
It’s also weird that their “smoking gun” example is with active TCP traffic, which (should?) be updating tcp_now and would make them more likely to fall into the “TCP_WAIT is immediately closed” case.
I went to a local estate sale of a professor, whose entire downstairs (4+ rooms) was filled with bookshelves full of books. They were well organized by topic, and covered a range of topics (math, science, health, fiction, biographies, etc). It was more functional than artistic, comparing it to the pics in this post, but the number of books was probably the same order of magnitude as our local public library’s collection, or a small bookstore.
I went at the end of the 2 or 3 day sale, and it still looked full. They were charging fair prices for the used books, but were going to pay to haul the remainder to the dump. I’m still unhappy about the waste, even though I mostly understand it.
Disheartening to say the least. A cache like that would sure to a have single volume that would more than pay for the price to pay to have them moved and stored for a year… the idea that there are countless volumes of that caliber most likely in a collection like that means whomever is responsible is literally throwing money away… based on what you’ve described I could easily see a collection like that fetching at least a hundred thousand dollars, maybe substantially more.
My first team figured that out after a year or so. If it’s really TODO, it should either be addressed before the WIP feature is considered “completed”, or it needs to show up in our work tracking system. Otherwise it just fell through the cracks and would never be prioritized.
> For example: did you know there's no way to run a system upgrade (like to 26.2) via SSH
I did not know this. I thought the `softwareupdate` command was built for this use case, and thought it worked over ssh. It sure looks like it should work, but I don’t have a mac I can try it on right now.
Or, they hit the brick wall that is US anti-money laundering laws. It’s illegal to “tip off” (warn) the person if they’ve tripped the AML checks.
At that point, it doesn’t matter how many friends you have on the inside, unless you’ve got one that’s ignorant of the law or willing to risk the penalties.
If this is being regenerated every commit, I’d be interested to see the version history and/or being able to see the CodeWiki diff inside a pull request.
Maybe it’s too noisy, if the LLM isn’t stable about the way it’s wording things, or maybe it’s only useful for commits that make significant changes to architecture. However, I do think it’d be interesting to see how the documentation changes over time, as well as seeing how any specific PR changes it.
Also, I looked at golang, and I was definitely expecting a multi-page architecture with lots of cross references, not just one long scrolling field of content.
Maybe the AI used the accepted answer (with 4 votes vs the next with 39) and then mangled things from there?
re: counter chaining, I think so. I spent some time watching Critical Role and iirc they liked to counterspell a counterspell.
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