I wonder what happens if you prompt it to be a tool and not an assistant and that it does not need to be helpful just do as instructed or something like this
No, I mean an entire EU software ecosystem that can keep the lights on even under extreme sanctions from US (or Russia, or China, but we are in practice mostly dependent on US). You can have your local GitHub mirror, but if projects are forced to stop exporting to and collaborating with EU developers, who in the EU will maintain and further develop the now isolated EU codebases?
I'm always impressed how fast people get used to new things. couple of years ago something like chatgpt was completely impossible, and now people complain it something's does mit do what you told it to and sometimes lies. (not saying your points are not valid or you should not raise them)
Some of the points are just not fixable at this point due to tech limitations. A language model currently simply has no way to give an estimate of its confidence. Also there is no way to completely do away with hallucinations (lies). there need to be some more fundamental improvements for this to work reliably.
As a dev trying to create 3D games on my spare time, I actually am (I'm also eager to use stableprojector once I upgrade my 10yo pc)
It's really hard having to be a 3D modeler, animator, art director, developer and having good enough taste to know you're never going to have the time to build what you find acceptable
First time making something 3D and code wise, codex has been very useful, even creating a in-game 3D editor as well as netcode
The trickiest part is really using 3D and it comes with lot of extra scoping you normally take for granted: animation, uv texture, rigging for humanoids, making sure stuff doesn't clip through etc.
Still learning Blender but its very slow. I haven't tried the MCP for it yet but I want to get proficient at it to be able to produce psx graphic models and textures...
I'm kind of keen to see what mess Claude code could do with a small Unreal Engine 5 C++ project. Or what clever tricks it could actually pull off in that environment.
This person related that in the years prior to this one, artists were essential members of every Game Jam team. Getting art for the games was the hardest, most limiting step. Without an artist, the games were limited in scope. Not every team could get an artist.
This year, many teams didn't have artists at all, and yet they were able to create more complete games with good looking art assets.
This isn't "firing" artists. This is making engineers more effective.
I work in the video space now, and I can't even begin to tell you how effective AI models make editors. It's like a super power.
reply