Presumably because API keys are n bytes of random data vs. a shitty user-generated password we don’t have to bother using a salt + can use something cheap to compute like SHA256 vs. a multi-round bcrypt-like?
I think they are saying passwords are salted and we use multiple rounds of hashing to prevent rainbow tables and slow down brute-forcing the password (in case of db leak). We don't need to do that for randomized long strings (like api keys), no one is guessing 32 character random string, so no salt is needed and we don't need multiple rounds of hashing.
Bugginess in the Claude Code CLI is the reason I switched from Claude Max to Codex Pro.
I experienced:
- rendering glitches
- replaying of old messages
- mixing up message origin (as seen here)
- generally very sluggish performance
Given how revolutionary Opus is, its crazy to me that they could trip up on something as trivial as a CLI chat app - yet here we are...
I assume Claude Code is the result of aggressively dog-fooding the idea that everything can be built top-down with vibe-coding - but I'm not sure the models/approach is quite there yet...
Bots get so good that they become indistinguishable from humans. If that’s true then it doesn’t actually matter if your community is all bots. But it does matter because authenticity matters to humans. They will seek authenticity where they can successfully sense it, which will be in-person.
Human simulacrums will one day cause a repeat of this issue. Then we’ll have a whole Blade Runner 2049 issue about what exactly is authenticity?
>transactional emails from various services that you’ve signed up for
These are one of the main culprits of unwanted emails... and a toll system would make them all the more valuable for the even worse actors to take advantage of.
HN may not be “mainstream” but it is certainly _very_ vulnerable to bot spam given the topics discussed and the make-up of the audience.
You can already see it happening now - at least the bots that write like vanilla Claude/ChatGPT. Presumably there is a much larger hidden cohort of bots that are instructed to talk more naturally and thus are better adept at flying under the radar…
If you are rate limited, a moderator has manually applied a rate limit to your account. Accounts are not rate limited by default. You can appeal the decision by emailing hn@ycombinator.com.
I think there's a short-term rate limit applied to everyone, e.g. you get a message if you try to post three replies in the same minute. I've seen it once, and I don't think I'm active enough to have earned a manual flag.
The karma points you get on HN are worthless, which I think is a bonus. They don't buy you anything. On Reddit, for instance, many parts of the site are walled off until you have "farmed" enough karma to participate.
You get the right to down vote and if I promote my totally not a scam product on HN, people will check my user account and see: on wow over 9000 karma? Gotta be trust worthy, when in truth it's just been karma farming.
I don't know, never found much value in karma. I recreate an account at least once a year for no particular reason and it roughly takes me a week to get enough karma to do what is important (flagging posts).
I’ve never seen people on the likes of blackhatworld selling hacker news accounts or services. The glass half full take on this is that hn is surprisingly robust in its ability to deal with vote manipulation.
Look at his other comments - its textbook LLM slop. Its a fucking tragedy that people are letting their OpenClaws loose on HN but I can't say I'm surprised. I desperately need to find a good network of developers because I think the writing is on the wall for message boards like these...
Doors - A first person, exploration game/experience that I built from scratch.
Doors lets you explore URL addressable 3D rooms that link together seamlessly via portals. The idea is that people would upload rooms to the internet (to github, S3, whatever) and connect them together to form one giant inter-connected space that would be a real trip to explore.
Right now rooms consistent of a:
- Manifest JSON file that points to requisite resources and configures portals
- An optional skybox
- An optional background music track
- A .vox file containing voxel terrain data
Portals can be arbitrarily sized and everything is prefetched/loaded seamlessly in the background.
I'm nearly done - I just need to add in a very lightweight interface and give the code a bit of a spit shine (I will open source it - so I want it to look pretty)
EDIT: As an aside, I finally decided to give this whole Claude Code thing a go - I purchased a max subscription and I'm trying to write as little code as possible. I certainly wouldn't call what I'm doing "vibe-coding". I discuss a feature in plan mode (incl. how I want to implement it in high level terms) iterate on the plan 2-3 times until I'm satisfied and then let it rip. I'm both very impressed and quite frightened by the productivity boost...
reply