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And how do you plan on doing this without any of:

- $1 game with $49 infrastructure fixed price that you have to pay on every resale

- monthly subscription to play game (which consumers do not like)

- "free to play" nonsense



> - $1 game with $49 infrastructure fixed price that you have to pay on every resale

Why would data storage & data bandwidth be upfront fixed price? Bill on usage.


Well the real cost of bandwidth is cents...




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