- $1 game with $49 infrastructure fixed price that you have to pay on every resale
- monthly subscription to play game (which consumers do not like)
- "free to play" nonsense
Why would data storage & data bandwidth be upfront fixed price? Bill on usage.
- $1 game with $49 infrastructure fixed price that you have to pay on every resale
- monthly subscription to play game (which consumers do not like)
- "free to play" nonsense