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Games should address this, eg. Fortnite has a toggle for "licensed music" so that they won't get claimed if someone does an emote near them.


Fallout 76 patched in a setting to turn off music worldwide. Before that, if you turned off the radio, the in-world radios would still play. You would see YouTubers rushing to the in-world radios to turn them off, or cutting sections of the video so they didn't get claimed. It's absurd.


Or adapt the law that this farce isn't necessary in the first place. Because it is certainly broken.

edit: And as others have mentioned in their stories, people might get angry if you destroy their radios to evade a frivolous claim.


This farce isn't necessary according to the law, fair use is a thing. The law doesn't need any adaptations - the YouTube policies do.


Fair point. Although companies tend to go out of their way to mitigage possible litigation.


Conceptually, I agree. But at youtube scale, I suspect they aren't comparing a corpus of "asserted copyrights" versus "all videos". It's a corpus of "all videos" (straight up) with some preference for asserted copyrights.

I expect that even toggling off Fortnite's "licensed music" setting can still run into audio copyright claims against other Fortnite videos which have the same audio.


Yeah, it's common for Influencers with a big subscriber base to shove all their videos into Content ID, so other smaller channels get their videos claimed because they happened to play the same video game (and the audio matched as a result).

AFAIK in that case it's at least not malicious, it's just the content ID system completely failing to handle this category of content, where a big chunk of the visuals and/or audio are guaranteed to match with other videos because it's a recording of interactive media.




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