I suspect they could easily use an off the shelf language, or at least build a language that is a strict subset of one that allows for isomorphic code between that language (if targeting the subset first).
I strongly agree this is a superior approach to a custom language. Even better if the games industry standardized a single purpose fit scripting language
I strongly agree this is a superior approach to a custom language. Even better if the games industry standardized a single purpose fit scripting language