Can you expound upon this? I've not heard this talking point before. I do know Nintendo has a history of pushing the technical limits of their own hardware, but I'd be interested to read more about some specifics.
When you only care about how something looks and plays but care nothing about how it happens under the hood you can end up with some really ugly code. I am not claiming this doesn't happen in the west either but in general when I got a glimpse of Japanese game code it was 'ugly' compared to western even if it technically was great (fun, performant etc)