I don't think those ideas necessarily contradict. If you're using VR to collaborate with someone on the other side of the country (or world) but you only need to collaborate intermittently, then remote collaboration just has to be "good enough" to offset the cost of travel even if in person would be ideal. Meanwhile, for their own employees who may need to collaborate daily, from their point of view they might think in that case it makes more sense to enforce in-person. I doubt Meta's stated goal (at this point) with their VR stuff is that you should never ever leave your house because VR is just as good, seems like it's more "this thing enables remote to be better".