I think they are not blaming individual junior devs, they are saying across their hires, they noticed a trend.
You said your team hired multiple junior devs, I am gonna assume its less than 10 hope that is fair assumption. Meta has hired almost 40,000 people since 2019. Even a conservative estimate of how many were engineers, and distribution of junior and senior roles. I think it is fair to say they probably had enough people to draw meaningful conclusions.
Perhaps individual teams, with careful hiring practices and team fit interviews can make sure juniors thrive even in a remote position. But on average, larger companies cannot be only staffed by super teams, and sometimes that means some people suffer to make sure the median employee has the best chance to succeed.
Its not too far from having junior limited to some staging environments instead of production. Some juniors might be ready for the big leagues, but giving the keys of prod to any junior will probably cause some headaches on companies with 80,000 employees like Meta.
You said your team hired multiple junior devs, I am gonna assume its less than 10 hope that is fair assumption. Meta has hired almost 40,000 people since 2019. Even a conservative estimate of how many were engineers, and distribution of junior and senior roles. I think it is fair to say they probably had enough people to draw meaningful conclusions.
Perhaps individual teams, with careful hiring practices and team fit interviews can make sure juniors thrive even in a remote position. But on average, larger companies cannot be only staffed by super teams, and sometimes that means some people suffer to make sure the median employee has the best chance to succeed.
Its not too far from having junior limited to some staging environments instead of production. Some juniors might be ready for the big leagues, but giving the keys of prod to any junior will probably cause some headaches on companies with 80,000 employees like Meta.