I remember those "just in case" saves. Sierra loved those 'death screens' I especially liked the Space Quest ones - reload, restart, quit.
In hindsight, they're annoying, and IMHO kind of bad game design. Getting to the end, and finding out that to win the game, you needed some random item from level 1, and now you have to go back and do it all over again..
In hindsight, they're annoying, and IMHO kind of bad game design. Getting to the end, and finding out that to win the game, you needed some random item from level 1, and now you have to go back and do it all over again..