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The jump gate to Pyro was a very exciting prospect when they first demoed it four years ago...

https://www.youtube.com/watch?v=-tB3cark5lA

But I'm in a similar boat now, backed on Kickstarter almost eleven years ago now, and playing the game is just too much of a job.

In its current state, you spend 20 minutes riding elevators and trains around to get off a planet, and then crash into an invisible asteroid and explode, respawn and start over. And add a bunch of errands flying around the system to replace all your gear that blew up.

When it works it's very cool. But unless you have a lot of free time, not worth all the times when it doesn't work.

I hope they finish it, once it stops wiping progress and is possible to slowly accumulate longer term progress I'd be more willing to put in the effort. As-is, I'm not putting in any more money. They need some pressure to actually finish the damn thing (especially Squadron 42), and the bottomless fountain of crowdfunding with no publisher calling the shots clearly isn't working.



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