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I mixed TurboPascal (or C++) with Assembly for critical loops, and it changed everything :-) (high level for overall scripting, low level for rendering triangle loops).

I would love to be able to properly decompile my old demos, but it would require a bit of work.

For phong rendering, I remember I interpolated the full vector along each line (with an "integer" square root table stored in memory, taking 512k or something), it was fun times :-)



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