It'll affect linear entertainment far before it impacts games seriously (Especially the 'full immersive' games where you chat with AI agents)
AI is still too expensive and performance intensive to run in games cost effectively, and truly powerful AI is probably another 10-100x cost increase.
On the other hand, novels will be rapidly replaced by visual novels. The cost of having a novel fully illustrated and voiced will go down 1000x. A high quality illustration used to cost $500-$1000 (A day's work from a high-tier commercial artist), soon it will be about $0.5. I'm not counting in the author's time to prompt the images, because it would have costed them way more time to communicate with the illustrator anyways.
The entire boundary between novels, comics, cartoons etc will blur. Like if a newly written Harry Potter can have thousands of illustrations set in Hogwarts and be fully voiced, the standards for a movie adaptation will be astronomically high, which will in turn drive AI use in movie production just to keep up.
> It'll affect linear entertainment far before it impacts games seriously
Maybe. But I think you make the mistake of considering games that combine existung AAA features + AI as where it will first impact games, where I think it will first make its mark in games that don’t use hardware heavily for 3d rendering by opening up new modes of gaming.
> novels will be rapidly replaced by visual novels. The cost of having a novel fully illustrated and voiced will go down 1000x.
The cost if having art made isn't the only reason novels aren't fully illustrated now, and AI doesn't impact any of the others.
Are you sure of this? LLMs seem like a pretty low-hanging fruit for game studios, even if they don't implement fully immersive player actions upfront. Even just generating background sound or NPC banter during build automatically seems like a no-brainer to me, enabling huge savings on content writing - and that's really the lowest-cost solution imaginable.
AI is still too expensive and performance intensive to run in games cost effectively, and truly powerful AI is probably another 10-100x cost increase.
On the other hand, novels will be rapidly replaced by visual novels. The cost of having a novel fully illustrated and voiced will go down 1000x. A high quality illustration used to cost $500-$1000 (A day's work from a high-tier commercial artist), soon it will be about $0.5. I'm not counting in the author's time to prompt the images, because it would have costed them way more time to communicate with the illustrator anyways.
The entire boundary between novels, comics, cartoons etc will blur. Like if a newly written Harry Potter can have thousands of illustrations set in Hogwarts and be fully voiced, the standards for a movie adaptation will be astronomically high, which will in turn drive AI use in movie production just to keep up.