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Back then, not everything had been flattened to fit the needs of the app stores. Dedicated hardware existed for portable music, movies, games and photo/video. Each of these had their own particular design language and fanbase that made the world feel larger and more varied than the one-device-fits-all reality we havetoday.


What are the needs of app stores?


Hoover up as much market space, user data, and transaction revenue as possible.




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