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I used to play wow a lot, and it was fun… when I was young. When you have few responsibilities, and all of your friends also have few responsibilities you can invest a lot of time into leisure activities like this without giving much up.

The problem I see with games in general is that so many of them are now designed to dominate your time the way wow does. I somewhat recently used to play Warzone once a week (or once every other week) with a group of friends, and that’s a game that you should be able to pick up, play for a couple of hours, and come back whenever you want and play for a few more hours. But it’s not. New content comes out all the time, and a whole new game comes out once a year. If you don’t stay on top of it, you just don’t get the proper experience of the game. So once my casual level of interest drops below the level of time the game demands from you, I just give up playing it.

This trend of a constant demand for grinding and micro transactions has creeped into way too many products imo, and the conclusion I’ve come to is that most of these games are just not made for people like me any more.



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