Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Red Faction's destructible maps lend themselves to a lot of creative gameplay, but the (late) game was far to linear. The engine made a lot possible, but to explore using explosives you had to exploit item duplication glitches or cheats. In the end it felt like an engine demo posing as a complete game.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: