I was surprised that this appears to be calculated entirely on the CPU via Rust code rather than with a GPU shader. The multithreaded JavaScript is indeed interesting though.
code: https://github.com/rosslh/mandelbrot.site
[0]: https://github.com/austinksmith/Hamsters.js/tree/master
I was surprised that this appears to be calculated entirely on the CPU via Rust code rather than with a GPU shader. The multithreaded JavaScript is indeed interesting though.
code: https://github.com/rosslh/mandelbrot.site