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I recently started learning Rust so for my first non-trivial project I decided to build a system for real-time generative art driven by a DSL (defined with Pest) and interpreter that executes scripts for creating dynamic and interactive visuals. The goal is to make human-authored, interactive art more accessible than current methods like GLSL/ShaderToy but without going down the path of AI-generated content, although in theory there's nothing preventing users for using AI to generate scripts for this system. The project uses Nannou for graphics (via WebGL) and input handling (keyboard, mouse, MIDI, audio analysis). It will target WASM and I'll make it accessible as a web app where users can create and share their own projects. I'm also exploring community features to support collaboration and discovery. Still early days, but it’s been a fun way to get deep into Rust by building something creative and open-ended.


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