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Nice to see someone similar. I was into the Weapons Factory mod, first for Quake 2 and then Quake 3. I made a map for the Quake 3 version that it still played this day by a small group of die-hards. I think it took me three days to make that map. Draw a brush, slap a texture on it, keep things neat. All there was too it. It wasn't long before modding just became too hard. I remember reading about static meshes being introduced in the Unreal Engine and I knew I was done.


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