Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

And that was why games back in the day came with a little key-binding tool that helped you figure out what keys could be pressed together, or not.

Of course back then it was a different hardware interface and the problem was usually the buffer size, arrow/keypad keys had much longer codes and locked up a lot more often.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: