And that was why games back in the day came with a little key-binding tool that helped you figure out what keys could be pressed together, or not.
Of course back then it was a different hardware interface and the problem was usually the buffer size, arrow/keypad keys had much longer codes and locked up a lot more often.
Of course back then it was a different hardware interface and the problem was usually the buffer size, arrow/keypad keys had much longer codes and locked up a lot more often.