Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I think this is bullshit. If you are running out of memory, you can, for example, choose to stop accepting more work ("backpressure"). I am always advocating for Rust, but this is one thing I really disagree on. I think Zig gets this right.




Now you need to ensure that your entire error path does not allocate or you have to deal with allocation errors in the error path as well.

Trying to apply backpressure from memory allocation failures which can appear anywhere completely disconnected from their source rather than capping the current in memory set seems like an incredibly hard path to make work reliably.


In Zig's case, the entire stdlib never allocates on failure, and most libraries follow the same pattern. The philosophy of Zig is allocation/creation can fail, but freeing/destroying must never fail. It's caused me to be really thoughtful with how I design my data structures, and often made me use better ways of representing metadata.

How do you log or tell the world about the state of the program without allocating?

Well if you've hit OOM, you're kinda screwed anyways. But, if you allocate a ring buffer at the beginning, you can always do a best attempt write.

Why screwed? It could just be that there is more load than your application can handle. Why should it necessarily crash because of that?

Maybe screwed was too strong of a term. In the scenario above, they wanted to log on resource cleanup, but that makes resource cleanup potentially fallible. The Zig philosophy is that cleanup must never fail, so having cleanup be fallible goes against that.

I was suggesting (though in retrospect not clearly) that logging should use a ring buffer instead of allocation, in order to make logging on cleanup a guaranteed best effort operation. You're right that you can recover from OOM, but logging OOM with an allocator is pretty self-defeating.


You need to apply backpressure before you hit memory limits, not after.

If you’re OOM your application is in a pretty unrecoverable state. Theoretically possible, practically not.


If you allocate a relatively big chunk of memory for each unit of work, and at some point your allocation fails, you can just drop that unit of work. What is not practical?

I think in that case overcommit will happily say the allocation worked. Unless you also zero the entire chunk of memory and then get OOM killed on the write.

I suppose you can try to reliable target "seriously wild allocation fails" without leaving too much memory on the table.

   0: Heuristic overcommit handling. Obvious overcommits of
      address space are refused. Used for a typical system. It
      ensures a seriously wild allocation fails while allowing
      overcommit to reduce swap usage.  root is allowed to 
      allocate slightly more memory in this mode. This is the 
   default.
https://www.kernel.org/doc/Documentation/vm/overcommit-accou...

Running in an environent without overcommit would allow you to handle it gracefully though, although bringing its own zoo of nasty footguns.

See this recent discussion on what can happen when turning off overcommit:

https://news.ycombinator.com/item?id=46300411


> See this recent discussion on what can happen when turning off overcommit:

What are you referring to specifically? Overcommit is only (presumably) useful if you are using Linux as a desktop OS.


Good grief all kinds of ways. Practically all the same countless possible paths as those that require allocating.

You don't have to allocate to print to stdout if that's what you're asking.

And then whatever thing that is collecting and forwarding(if applicable) the logs needs to be entirely allocation free?

It just needs to have whatever memory it needs statically allocated.

> Now you need to ensure that your entire error path does not allocate or you have to deal with allocation errors in the error path as well

And that is usually not too difficult in C (in my experience), where allocation is explicit.

In C++, on the other hand, this quickly gets hairy IMO.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: