Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I did some stuff with terrain LOD by using tessellation, but that is a DX 11 feature and not supported in WebGL yet. Basically I rendered Bezier patches that were turned into triangles on the GPU, and then used screen-space displacement mapping for the finer details. The bezier patches were designed to be seamless but still add/remove triangles as the distance grew. Unfortunately I no longer have the code, but here is an image:

  http://www.gavanw.com/uploads/9/5/4/0/9540564/8069858_orig.png


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: