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I wish the industry set the terminology straight:

Voxelvoid is a block/cube-based - just like Minecraft.

Now, this is an example of an actual real voxel engine: http://www.atomontage.com



Voxels are just the 3d analogue of pixels. No textures or high detail required!

I think this one counts - look at the aliasing on the player's avatar's turret, and the rotating coins.


The Amontage Engine would probably qualify as a volume renderer in original terminology.


This is kind of a 'no true scotsman' argument right? In Voxelvoid, I resample the 3D models to a grid in real time.




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