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The usual explanation is

2D : pixels :: 3D : voxels

but you might find this more intuitive:

typical 3D : vector graphics :: voxels : bitmaps

In other words, typical 3D is made of polygons whose vertices are specified to arbitrary precision, whereas voxel-based 3D content is a big three-dimensional array of discrete values. The voxel data can be coarse (like Minecraft) or quite smooth (like an MRI scan), but the distinguishing feature is that the data is discrete.



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