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James here - This project is unrelated to Voxelquest. I love what Gavan is doing. This voxel engine has different capabilties for a different style of game.

The thing I love about this engine is the ability to program the environment. Whereas most game engines restrict the developer to program each entity, this game engine enables the developer to program the environment based on the grid topology.

Also, within Voxelvoid, the entities are re-sampled in each frame. This works just like resampling a 2D image.

In my opinion Minecraft is not a pure voxel engine. While it does use a grid of voxels to represent the world, things like textures and entity models are not strictly aligned with the voxel grid.



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