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What do you mean "scripted" ?

Almost no combat game has true IA.



Typically he means following a pretty simple deterministic path.

Hero enters room doorway > Trigger 4 guards who walk down a path towards him > If hero appears within x amount of pixels then attack. (take no cover, do nothing dynamic, and just wait to be killed)

Hero enters middle of room > Trigger 4 guards who walk down...etc

I believe F.E.A.R. has regarded as having excellent AI that dynamically worked against the hero. If he had a shotgun they'd stay back. If he made noise they'd rush him. If he was quiet, they'd wait. Decent writeup here:

http://aigamedev.com/open/review/fear-ai/

A lot of players really want that level of AI in their games. I can't say I blame them. Its a completely different experience. Of course, cheap/free multiplayer and co-op kinda solves that problem or at least makes a big investment in AI a disincentive.




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