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Interesting. The press had no good words left about the boos fights and found out about who made it months later.

"As it turns out, those boss battles weren't designed at Eidos Montreal, they were outsourced to a studio called Grip Entertainment" -- http://kotaku.com/5841910/those-horribad-deus-ex-human-revol...

http://www.rockpapershotgun.com/2011/09/19/deus-ex-hrs-boss-...

http://www.pcgamer.com/deus-ex-human-revolution-boss-fights-...

I always felt the boss fights were so out of place in DX3 and one cannot solve the game without killing unlike Deus Ex 1 were it is possible to play through without killing a single person!

The Grip Entertainment game AI company has been dissolved to Autodesk as it seems: http://gameware.autodesk.com/news/press/autodesk-acquires-te...



>unlike Deus Ex 1 were it is possible to play through without killing a single person!

As far as I remember you had to kill Anna Navarre, no?


You can "avoid" killing her using a bug. The game then proceeds as though you had killed her, though.




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